Michael Tanaya Jebediah Pavleas (Auteur) Kelvin Sung (Auteur) Huaming Chen Paru en février 2017 (ebook (ePub)) en anglais

Building a 2D Game Physics Engine

Using HTML5 and JavaScript

Building a 2D Game Physics Engine - 1
Résumé
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Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in-depth understanding of the specific...
Caractéristiques
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Date de parution

février 2017

Editeur

Apress

Format

ebook (ePub)

Type de DRM

Adobe DRM

Prix Prix Fnac

32,91 €

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Résumé

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.

In this way, by the end of Building a 2D Game Physics Engine, you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers.

What You'll Learn

  • Gain an understanding of 2D game engine physics and how to utilize it in your own games

  • Detect collisions between rigid bodies

  • Resolve interpretations after rigid body collisions

  • Model and implement rigid body impulse responses

Who This Book Is For

Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

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Caractéristiques

Auteur

Michael Tanaya

Jebediah Pavleas

Kelvin Sung

Huaming Chen

Editeur

Apress

Date de parution

février 2017

EAN

9781484225837

ISBN

9781484225837

Type de DRM

Adobe DRM

Droit d'impression

Non autorisé

Droit de Copier/Coller

Non autorisé

Compris dans l'abonnement ebooks

Non

SKU

13840517

Publicité

Publicité